![]() ![]() ![]() It makes perfect A/B comparisons a bit more difficult, but you can still spot some differences, particularly if you look at the floor. One thing that's immediately obvious in Cyberpunk is the movement of other people, even the view bob, plus dynamic effects like smoke. However, that's mostly intended for gaming at 8K, or whatever. :-)įinally, as a counterpoint, here are some screenshots from Cyberpunk 2077, this time using DLSS 2.0 in Quality, Balanced, and Performance modes-we even included the Ultra Performance 9X upscaling mode for fun. 'Answers' to what settings are used are at the end of the article, but try to look at the images before cheating. The images will probably look nearly identical on a smartphone. Click the 4-pronged 'enlarge' button on the slide image, then click the "View Original" link, both in the bottom-right corner. Note: You'll want to view these on a high resolution display at full quality (these are 4K images). But how does it look? FidelityFX Super Resolution Image Quality ![]() But over time, particularly considering the AMD hardware in the PlayStation 5 and Xbox Series S/X, we should see more games adopt FSR. That's slightly behind the more than 55 games that now come with DLSS, and of course, many of the games with FidelityFX aren't using FSR. Some of those aren't even out yet, but hopefully the unreleased games like Far Cry 6 will have FSR enabled at launch.ĪMD also notes that over 45 games now have one or more FidelityFX elements enabled. Besides those seven games, AMD lists 12 more games that will be getting FSR support "soon": Far Cry 6, Resident Evil Village, Forspoken, MYST, Dota 2, Necromunda Hired Gun, Baldur's Gate, Swordsman, Farming Simulator 22, Astergos, Vampire the Masquerade: Blood Hunt, and Edge of Eternity. Two other games have FSR patches available now, 22nd Century Racing Series and Evil Genius 2. We had access to five games with FSR ( Anno 1800, Godfall, Kingshunt, Riftbreaker, and Terminator: Resistance). Let's move over to image quality comparisons for FSR and DLSS now, and we'll scramble the order and provide a guessing game of sorts (with answers at the end). So the combination of spatial upscaling combined with CAS should provide decent results, as long as you don't push things too far. CAS on its own at native resolution looks quite good most of the time, and it's relatively lightweight. Then it applies a sharpening filter, and from what we can tell, this is basically just AMD's existing CAS (Contrast Aware Sharpening). First, it does an upscaling pass to a higher resolution, with an edge detection component that works to generate a good result-better than bicubic filtering would be the goal. AMD's FSR tends to land closer to the 'good' end of the spectrum, at least at the higher quality settings. Depending on the amount of sharpening, the results can range from good to "oops, that's too much" where you see halos on all the edges. Early Blu-ray players and HDTVs would 'enhance' 720x480 DVD content, and modern 4K players can do the same for 1080p content. Upscaling lower resolution content and then applying a sharpening filter is something that has been done for quite some time. I think Godfall will be cool looking in 1080p, but it will look a bit odd and over-exposed when it’s at 720p.Let's start with a quick overview of what the algorithm does. I think Godfall will be cool looking in 1080p, but it will look a bit odd and over-exposed when it’s at 720p. I think it will be okay though, as 1080p is a great resolution choice for Godfall. There are a lot of details and textures that you cant see or get a sense of in a higher resolution. My only concern is that Godfall is likely to look a bit over-exposed in 1080p. I think the game will stand out in an otherwise bland first-person shooter. I think it will be okay though, as 1080p is a great resolution choice for Godfall.ġ080p is a great resolution choice for Godfall. There are a lot of details and textures that you can’t see or get a sense of in a higher resolution. I think 1080p is a great resolution choice for Godfall. I think a lot of people will want to play the game in 1080p, but I think the game will be at least playable in other resolutions. ![]() 1080p will just be used to showcase the game’s amazing graphics. I would expect a lot of people to pick it up, especially if they like first-person shooters. I do not think 1080p is going to be a huge selling point for Godfall. ![]()
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